Journals
Gil, M. M., Cunha, A. J., Pires Pereira, Í. S., & Sylla, C. M. (2025). The use of digital tools to enhance writing in primary school through hybrid practices: A multisite qualitative study. Journal of Education, 0(0). | PDF |
Schlauch, M., Sylla, C., & Gil, M. (2024). More than words: Conceptualizing narrative computational thinking based on a multicase study. International Journal of Child-Computer Interaction, 43, 1–11. | PDF |
Menegazzi, D., & Sylla, C. (2023). Reading hotspots: A method to evaluate reader and mediator’s experience with children’s digital books. InfoDesign – Revista Brasileira de Design da Informação, 20(3), 1–19. | PDF |
Pereira, Í., Gil, M., & Sylla, C. (2023). Story apps as didactic multimodal resources for multiliteracies practices. a case in point/Aplicativos de histórias digitais multimodais como recursos didáticos para práticas de multiletramentos: Um caso em foco. Revista de Estudos da Linguagem, 31(4), 1916–1951. | PDF |
Pires Pereira, Íris S., Gil, M., & Sylla, C. M. (2023). Meeting the Challenges of Designing Multimodal Texts to Promote Multiliteracies Pedagogy || Enfrentando os Desafios do Design de Textos Multimodais Para Promover a Pedagogia das Multiliteracias. Comunicação E Sociedade, 43, e023008. | PDF |
Gil, M. M., Pires Pereira, I. S. ., & Sylla, C. (2023). Para a construção da Teoria dos Multiletramentos. Dimensões ideacionais (e implicações pedagógicas) da multimodalidade textual numa StoryApp para crianças. La construcción del posicionamiento lector en una narrativa digital interactiva. Una discusión a la luz de la teoría de las multiliteracidades. Cultura, Lenguaje Y Representación, 30, 79–106. | PDF |
Sylla, C., Heljakka, K., Catala, A., Ozgur, A. G. (Setembro 2022). Smart toys, smart tangibles, robots and other smart things for children editorial. International Journal of Child-Computer Interaction, 33, 1–5. | PDF |
Sylla, C., Gil, M.,Pereira, ISP. (2022). Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling, Interacting with Computers, Volume 33, Issue 6, November 2021, Pages 627–640 | PDF |
Sylla, C., Pires Pereira, I.,Brooks, E., Zagalo, N. (2018). T-books: A block interface for young children’s narrative construction, International Journal of Child-Computer Interaction, Volume 18, 2018,Pages 59-66 | PDF |
Sylla, C.; Gil, M.; Pereira, Í.S. (2022). Untangling the complexity of designing tools to support tangible and digital intercultural story telling in troubled times: a case in point. Literacy 56 (1), 3-17. | PDF |
Conferences
Sylla, C, Pereira, Í, Parente, C., Couto, A., & Félix, J. (2025). Converged playful learning: Conceptualizing digitally-mediated pedagogy in pre-school education. Em C. Franco-Vázquez, S. R. da Silva, R. García-Pedreira, C. Gillanders, & M. N. Rodríguez (Coords.), II Congreso internacional en estudios de la infancia. Libro de actas (pp. 181–182). Edicións Universidade de Santiago de Compostela. | SLIDES |
Sylla, C. M., Couto, A. M., Gil, M. M. (2024). Developing digital literacy in primary school students through the use of a story app: A case study. In A. J. Osório, M. J. Gomes, A. Ramos, & A. L. Valente (Orgs.), Challenges 2024: Espaços e caminhos OnLife (pp. 398–408). Universidade do Minho. Centro de Competência. | SLIDES |
Sylla, CM., Gil, M., Menegazzi, D., Landoni, M. (2024). Evaluating Children’s Engagement with Technology Through the Lens of the Grammar of Visual Design. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (IDC ’24). Association for Computing Machinery, New York, NY, USA, 189–200. Acceptance rate 32% | PDF |
Guneysu, A., Silva Reis, H., Kuoppamäki, S., Sylla, CM. (2024). Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility Study. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (IDC ’24). Association for Computing Machinery, New York, NY, USA, 665–669. | PDF |
Barbara, J., Koenitz, H., Pitt, B., Daiute, C., Sylla, C., Bouchardon, S., & Soltani, S. (2023). IDNs in education: Skills for future generations. Em L. Holloway-Attaway, & J. T. Murray (Eds.), Interactive storytelling. ICIDS 2023. Lecture notes in computer science (pp. 57–72; vol 14383). Springer. | PDF |
Saraiva, I., Martins, N., Sylla, C. M. (2023). Mobeybou for computational thinking: Fostering expression through embodied computing interactions. Em ICDTE ’22: Proceedings of the 6th international conference on digital technology in education (pp. 153–159). Association for Computing Machinery, Inc. | PDF |
Pereira, Í. S. P., Gil, M., Sylla, C. M., Cunha, A., & Cadime, I. (2023). Designing pre- and primary school teachers’ professional development in the digital era: Insights from a teacher development programme. Em Book of abstracts. ATEE winter conference. Teacher professional development in times of global and glocal transformations: International perspectives and challenges (pp. 19–20). Institute of Education, University of Minho. | SLIDES |
Schlauch, M., Sylla, C., & Gil, M. (2022). Investigating social emotional learning at primary school through guided interactive storytelling. Em CHI PLAY 2022 – extended abstracts of the 2022 annual symposium on computer-human interaction in play (pp. 240–245). Association for Computing Machinery, Inc. | PDF |
Lopes, H. B., Carvalho, V., Sylla, C. (2022). MOBEYBOU: Tangible interfaces for cognitive development. Em J. Machado, F. Soares, J. Trojanowska, S. Yildirim (Eds.), Innovations in mechatronics engineering. International conference innovation in engineering 2021. Lecture notes in mechanical engineering (pp. 334–350). Springer. | PDF |
Kay, I., Sylla, CM., Gil, M., Ozkar, M., Caruso, AP., Aydın, U. (2022). M&M – MONNOM meets MOBEYBOU: Digital Interfaces for Children’s Embodied Interaction. In Proceedings of the 21st Annual ACM Interaction Design and Children Conference (IDC ’22). Association for Computing Machinery, New York, NY, USA, 617–620. | PDF |
Catala, A., Sylla, C., & Ozgur, A. G. (2021). Smart toys++: Exploiting the social connectedness for playing and learning. Em IDC ’21: Proceedings of the 20th annual ACM interaction design and children conference (pp. 679 – 681). Association for Computing Machinery, Inc. | PDF |
Menegazzi, D., & Sylla, C. (2020). Touch to read: Investigating the readers’ interaction experience in mediated reading to design story apps. Em A. Brooks, & E. Brooks (Eds.), Interactivity, game creation, design, learning, and innovation. ArtsIT DLI 2019 2019. Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering (pp. 588–600; Vol. 328). Springer. | PDF |
Catala, A., Sylla, C., Guneysu, A., Ihamäki, P., & Heljakka, K. (2020). Smart toys, smart tangibles, robots and other smart things for children. Em Proceedings of the 2020 ACM interaction design and children conference: Extended abstracts (pp. 38–45). Association for Computing Machinery, Inc. | PDF |
Sylla C., Gil M. (2020) The Procedural Nature of Interactive Digital Narratives and Early Literacy. In: Bosser AG., Millard D.E., Hargood C. (eds) Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science, vol 12497. Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_23. Acceptance rate 30,16% Nominated for Best Paper Award | PDF | BLOG |
Sylla, C., Márquez Segura, E., DeWitt, A., Sabbir Arif, A., Brooks, E. (2019). Fiddling, Pointing, Hovering and Sliding: A Study of Embodied Actions with Three Evaluation Tools for Children. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI Play ’19, pp. 59-72, Barcelona, Spain, October 22-25. doi>10.1145/3311350.3347170 Acceptance rate 28% | PDF |
Sylla, C., Pereira, I., Sá, G. (2019). Designing Manipulative Tools for Creative Multi and Cross-cultural Storytelling. In Proceedings of the 12th conference on Creativity & Cognition, C&C’19, pp. 396-406, San Diego, CA, USA, June 23-26. doi>10.1145/3325480.3325501. Acceptance rate 28% | PDF | BLOG |
Sá, G., Sylla, C., Martins, V., Caruso, A. P., Menegazzi, D. (2019). Multiculturalism and creativity in storytelling – Visual development of a digital manipulative for young children. Em Proceedings of the 12th conference on Creativity and Cognition, C&C’19 (pp. 369–381). Association for Computing Machinery. Acceptance rate 30% | PDF | BLOG |
Sylla, C., Martins, V., Sá, G., Caruso, A. P., Amaro, B., Menegazzi, B., Sylla, F. (2019). Designing Narrative Learning in the Digital Era. In Proceedings of the ACM International Conference on Human Factors in Computing Systems, CHI ’19 Extended Abstracts, Glasgow, Scotland, UK, May 4-9. New York, USA, ACM Press. doi>10.1145/3290607.3312937
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Sylla, C., Martins, V., Sá, G., Caruso, A. P., Amaro, B., Menegazzi, B., Sylla, F. (2019). Mobeybou — A digital manipulative for multicultural narrative creation. In Proceedings of the ACM International Conference on Human Factors in Computing Systems, CHI ’19 Video Showcase, Glasgow, Scotland, UK, May 4-9 | VIDEO |
Menegazzi D., Sylla C. (2020) Touch to Read: Investigating the Readers’ Interaction Experience in Mediated Reading to Design Story Apps. In: Brooks A., Brooks E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2019, DLI 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_43. Best Paper Award | PDF | LINK |
Menegazzi D., Sylla C., Padovani S. (2020) Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study. In: Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 307. Springer, Cham. https://doi.org/10.1007/978-3-030-40180-1_2 | PDF | LINK |
Sá, G., Sylla, C., Menegazzi, D., Caruso, A. P. (2019). Visual Development Processes for a Multicultural Storytelling Tool (pp. 348-358). In Proceedings of the 7th CONFIA – 7th International Conference on Illustration and Animation, Viana do Castelo, Portugal, June 14-15 | PDF |
Caruso, A. P., Sylla, C., Sá, G., Tavares, P. (2019). Animating for a Digital Manipulative: How to create restricted action libraries without restricting the players’ creativity (pp. 238-246). In Proceedings of the 7th CONFIA – 7th International Conference on Illustration and Animation, Viana do Castelo, Portugal, June 14-15 | PDF | BLOG |
Menegazzi, D.; Sylla, C.; Padovani. S. A Preliminary Study of Interactivity on Visual Narrative in Children’s Story Apps. Proceedings of 6th International Conference on Illustration and Animation, IPCA – Instituto Politécnico do Cávado e do Ave, Barcelos, PT, jul. 2018b, p. 636 – 644 | PDF |
Menegazzi, D.; Sylla, C.; Padovani. S. Hotspots em livros infantis digitais: um estudo de classificação das funções. In: Proceedings of Digicom 2018 – 2nd International Conference on Design and Digital Communication. Barcelos, Portugal, out. 2018c. p. 45 – 56 | PDF |
Menegazzi, D.; Sylla, C.; Padovani. S. O design de um método para avaliação da experiência de interação em leitura mediada com livros infantis em dispositivos móveis, p. 2916-2932 . In: Anais do 9º CIDI | Congresso Internacional de Design da Informação, edição 2019 e do 9º CONGIC | Congresso Nacional de Iniciação Científica em Design da Informação. São Paulo: Blucher, 2019. ISSN 2318-6968, DOI 10.5151/9cidi-congic-4.0270 | PDF |
Menegazzi, D.; Sylla, C. A Literatura Infantil Digital: o design das histórias interativas. Educação, Ciência e Cultura, v. 24, n. 2, 2019, p. 81-96. 8. Menegazzi, D. O Design de interfaces de livros infantis apps: uma revisão das características e recomendações. Textura, Canoas v. 20 n. 43 p. 215-239, maio/ago 2018 | PDF |
Menegazzi, D.; Sylla, C.; Padovani. S. (2018) Hotspots in picture books apps: an investigation of the perception of readers from interaction research. In: Conference Synergy and Contradiction – How Picture books and Picture Books Work. University of Cambridge, Cambridge, 2018a, p. 39 – 41. 13 | PDF |